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Console Art Test

Hi folks!
Here's something a bit different from usual: an art test I did for Forge Studios.
The task was to make a console based on a concept, provided by the studio, by Gianluca Rolli. The polycount target was 2300 tris and only use 1 texture set. In the final renders I used 1024px maps but it had to work also at lower res (I aslo included a render with 512px maps). To optimize texture space UVs are mirrored and in some places they're stretched quite a lot but they didn't cause any problem in baking or texturing so I guess it's fine :)
So glad for this opportunity as I hadn't modeled pretty much anything in ages and it was fun to rediscover my love for Maya and 3D Modeling, it's how I started my journey into digital 3d art and it's still loads of fun!
Big thanks to Fabio Nuzzo for following me during the test and for all the feedback he gave me.
Also thanks to Stefano Pinna for reaching out in the first place.
https://www.artstation.com/fabionuzzo90
https://www.artstation.com/gianluca_rolli91
https://www.artstation.com/forgestudios
Modeled in Autodesk Maya
Baked and rendered in Marmoset Toolbag
Textured in Substance 3D Painter
Hope you enjoy! And like always any feedback is welcome.

Final render with 1024px maps

Final render with 1024px maps

low poly

low poly

maps (I also used a metallic and opacity map that are not included as they're a very simple black and white mask)

maps (I also used a metallic and opacity map that are not included as they're a very simple black and white mask)

high poly

high poly

UVs

UVs

Final render with 512px maps

Final render with 512px maps