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Broken Tiles (revisited) - 100% Substance 3D Designer

Last week I shared a broken tiles material and since then I received some pretty good feedback so I ended up revisiting it, still trying to stay consistent with the refs. I haven't changed much but it really looks so much better now :) Also I tried some variations just changing the amount of broken tiles, the cypress needles scattering and the random seed.
Hope you like it! And as always any feedback is more than welcome :D
Cheers^^
All made with Substance 3D Designer
Rendered in Marmoset Toolbag
Original artwork:
https://www.artstation.com/artwork/EaQQbN
Previuos material of the serie:
https://www.artstation.com/artwork/G89xJa

clay (only height and normal)

clay (only height and normal)

final graph

final graph

maps (roughness, normal, albedo, height, ao)

maps (roughness, normal, albedo, height, ao)

ref

ref