Hi there!
Lately I've been working on a procedural cliff material, mainly inspired by Javier Perez's tutorial at Nvidia Studio YouTube channel.
But for this instead of exporting the final maps I decided to expose some parameters and create a cliff generator, which turned out to be a lot more fun! This way I was able to create a bunch of material variations... and the moss turned out to be also some nice grass :D . Here's some of the ones I think are more interesting. Hope you like them!
Material done 100% in Substance Designer.
Rendered in Marmoset Toolbag.